I am excited to share the absolute privilege I had to work on the CoD: Zombies Shattered Veil map at High Moon Studios. It has been a lifelong dream of mine to art for a franchise I have played since I was a kid and it was an honor to work alongside Treyarch in bringing this map to fruition. I was responsible for all environment art related tasks for the main Entrance Hall, with lighting support by Christine Stuckart and design help from Evan Barker. Big thanks to my leads, Ashley Barnett and Kyle Smotherman for their support, as well as all other teams at High Moon. Not for download or distribution without prior written approval from Activision.