This environment was created over the course of 10 days with 5 additional days to refine feedback from professional game environment artists. The focus of this was on realism, modularity, scale, detail, and composition. All the main pieces and some of the props were modeled using Maya. The vertex painted materials were created in Substance Designer and built in Unreal. The trim sheet was made using custom materials and megascans in Quixel Mixer. Finally, everything was combined, set dressed and lit inside of Unreal Engine. Additional set dressing pieces and materials were sourced from Quixel bridge and the Unreal Engine Marketplace.
Reference: https://www.flickr.com/photos/moreska/12165483465/in/album-72157644376537369/