I'm proud to present my latest 3D Environment based on concept art from the extremely talented Nick Stath. "Urbanized" is a fully playable environment running in real-time in UE4 in which I wanted to try and incorporate all programs and practices I have learned thus far into one big piece. All of the hard surface and structural modeling was done inside of Maya. Some damages for concrete was done in Zbrush and baked down into normal maps. Texturing was done utilizing a combination of Substance Designer, Substance Painter and the material editor within UE4 (for things like my glass, frosted glass, and emissives). The foliage and decals were made by taking images and creating textures out of them using Substance Designer. Everything was blocked out, combined, set dressed and lit using baked lighting inside of UE4. The water was the only thing not made by me, and was sourced from the Meadows Environment Pack on the Unreal Engine Marketplace.
Original Concept Art by Nick Stath:
https://www.artstation.com/artwork/xJPG4X
Audio by Robert (Marcus) Deubell:
https://vimeo.com/user109812990
Video. All audio courtesy of Marcus Deubell, who sourced, composed and did audio engineering in-engine for this video. His portfolio: https://vimeo.com/user109812990