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3D Diorama - Floating Island

This 3D diorama was created over the course of about 5 weeks. This was done for the purpose of getting my first real feel for the full work flow of an Environment Artist. I used Maya for modeling and UV unwrapping of hard surface objects as well as small plants planes, ZBrush for the rocks and islands, TreeIt for the tree and bushes, and Substance Designer for all of the textures and materials (bar a handful of mega scanned plant textures)(Stone and Moss texture is courtesy of a Javier Perez tutorial) . I also did the lighting, set dressing and composition in Unreal Engine 4.

Short clips of each shot in motion

All assets used.

All assets used.

Unlit and Lighting Only

Unlit and Lighting Only