These fully playable Sci-Fi Corridors were made as my first introduction into the use of Trim Sheet textures as well as a lighting study. I started off by creating two 2048x2048 textures using Maya and Substance Painter which cover all of the major structural pieces of this hallway. I then created a modular piece set to then build the hallways in Unreal Engine 4. Once I built and lit the base hallway, I imported some assets from the Unreal Marketplace as well as some Megascan Decals to push some different environmental variants. Then I created two different lighting scenarios off of both of these variants, with the dark-destroyed setting being the "Final". All this is based on concept art by Evgeny Keshin
Video Clip with flickering lights and audio. Audio courtesy of Marcus Duebel.